What Will You Learn?
This first course in the XR for Everybody specialization creates a foundational understanding of the differences between AR, VR, MR, and XR. The course provides learners with a broad overview of the rapidly evolving XR space and the tools to characterize future XR developments and assess their potential and limitations. It establishes key concepts and dives into the XR device landscape, helping learners to differentiate current and future platforms and devices as well as critique the use of VR or AR in applications.
The course pivots in the second half to look more at how to shape the future of XR, by analyzing trends and raising issues such as COVID-19, social and ethical concerns, accessibility and equity, as well as privacy and security.
The course comes with an honors track in which learners will try out and classify existing XR applications, pick technologies when designing solutions for various XR application scenarios, and dive into the issues contributing to the larger discussion around trends and the future of XR.
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About This Course
Provider: Coursera
Format: Online
Duration: 28 hours to complete [Approx.]
Target Audience: Beginner
Learning Objectives: By the end of the course, you will gain a foundational understanding of the differences between AR, VR, MR, and XR.
Course Prerequisites: NA
Assessment and Certification: Earn a Certificate upon completion
Instructor: Michael Nebeling
Key Topics: Learn about Category: Disabilities, Augmented Reality, Human Computer Interaction, Innovation, User Experience Design, Virtual Reality, Virtual Environment, Diversity, Equity and Inclusion Initiatives, etc.
Topic Covered:
- Explain the conceptual and technological differences between VR, AR, MR, and XR.
- Understand the strengths and weaknesses of VR and AR for new XR applications.
- Summarize the XR technology landscape in terms of platforms, devices, applications, and tools.
- Devise a strategic plan to incorporate XR into new projects and initiatives.
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