What Will You Learn?
The course provides learners with a more technical mental model of XR technologies and the tools to approach XR development with confidence. It walks through the stages of development for both VR and AR projects, introducing the main XR development platforms as well as the key methods and tools. This third course also helps learners infer advanced XR requirements from physical/digital prototypes and teaches them how to differentiate major technical concerns, estimate development costs, and plan research necessary to advance XR.
This course also has an honors track that guides learners in the implementation of 3D, VR, and AR scenes in WebXR using A-Frame and in Unity, and helps them generate a development plan with clear milestones and deliverables.
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About This Course
Provider: Coursera
Format: Online
Duration: 32 hours to complete [Approx.]
Target Audience: Intermediate
Learning Objectives: By the end of the course, you will gain a foundational understanding of the differences between AR, VR, MR, and XR.
Course Prerequisites: Some related experience required
Assessment and Certification: Earn a Certificate upon completion
Instructor: Michael Nebeling
Key Topics: Learn about Category: Disabilities, Augmented Reality, Human Computer Interaction, Innovation, User Experience Design, Virtual Reality, Virtual Environment, Diversity, Equity and Inclusion Initiatives, etc.
Topic Covered:
- Create basic and immersive VR scenes in WebXR or Unity.
- Create marker-based and marker-less AR scenes in WebXR or Unity.
- Understand fundamental concepts and techniques for advanced XR applications.
- Develop XR applications with ethics, accessibility, and privacy in mind.
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